Showing posts with label Pokemon Go. Show all posts
Showing posts with label Pokemon Go. Show all posts

Thursday, August 11, 2016

Augmented Reality Games Like Pokémon Go Need a Code of Ethics—Now; Wired, 8/11/16

Katherine Cross, Wired; Augmented Reality Games Like Pokémon Go Need a Code of Ethics—Now:
"THE WORLD IS full of Pokémon now. This should not be cause for moral panic, but celebration. Contrary to a few handwringing editorials and Twitter hot takes, Pokémon Go is not a triumph of the normalization of violence, the apotheosis of cell-phone zombification, or even gamification gone awry. Amid the neo-Luddite contrarianism, a shining truth rises above all the (Magi-)carping: Pokémon Go comes in peace. But it raises profound questions about ethics in this new overlaid world of augmented reality...
Meanwhile, there are news reports that cannot be dismissed as ironically viral Luddism: Koffing appearing at the National Holocaust Museum, for instance, or women being sexually harassed as they play, or the risk posed to young black players in the US by trigger-happy police officers.
The suddenness of Pokémon Go’s mass popularity signals that a technological revolution is upon us, and it is past time for an industry-wide set of ethical standards for augmented reality."

Wednesday, July 13, 2016

Holocaust Museum to visitors: Please stop catching Pokémon here; Washington Post, 7/12/16

Andrea Peterson, Washington Post; Holocaust Museum to visitors: Please stop catching Pokémon here:
""Playing the game is not appropriate in the museum, which is a memorial to the victims of Nazism," Andrew Hollinger, the museum's communications director, told The Post. "We are trying to find out if we can get the museum excluded from the game."
The Holocaust Museum's plight highlights how apps that layer a digital world on top of the real one can create awkward situations, especially since the owners of the physical locations often cannot weigh in on how their spaces are being used...
Hollinger stressed that the museum is generally pro-technology and encourages visitors to use social media to share how their experiences with the exhibits moved them. "But this game falls very much outside that," he said."

Pokémon Go: 9 questions about the game you were too embarrassed to ask; Vox, 7/13/16

Alex Abad-Santos, Vox; Pokémon Go: 9 questions about the game you were too embarrassed to ask:
"8) What’s this I’ve heard about Pokémon appearing at the Holocaust Museum and ground zero?
According to the Washington Post, there are people using the game at the Holocaust Museum. There are also reports of people using the app at the 9/11 Memorial. Many people are understandably upset that people are flicking their phones and playing Pokémon in a solemn place.
This problem is the fault of both the developer of Pokémon Go and its players.
Basically, the game features landmarks called PokéStops, where you can collect various items that will help you in your Pokémon-catching quest. And the Holocaust Museum and Ground Zero memorial are PokéStops.
And, yes, that’s weird and inappropriate."

Senator Al Franken demands Pokémon Go release privacy information; Guardian, 7/12/16

Mazin Sidahmed, Guardian; Senator Al Franken demands Pokémon Go release privacy information:
"The insanely popular Pokémon Go is collecting users’ data and sharing it with anonymous third parties, Senator Al Franken of Minnesota said in a letter to the company’s CEO on Tuesday.
The lawmaker wrote a letter to Niantic Inc’s John Hanke on Tuesday with a list of demands for further information regarding the app’s privacy settings.
“I am concerned about the extent to which Niantic may be unnecessarily collecting, using, and sharing a wide range of users’ personal information without their appropriate consent,” he wrote.
Franken, who sits on the Senate subcommittee on privacy, technology, and the law, accused the company of collecting users’ information and potentially sharing it with third-party service providers. He highlighted that most users are children and the app’s default setting is to automatically collect data, with users having to specifically “opt-out”."

Everything Librarians Need To Know About Pokemon Go!; Where We're Going, We Don't Need Shelves, July 2016

Where We're Going, We Don't Need Shelves; Everything Librarians Need To Know About Pokemon Go! :
[Kip Currier: Though the blogger's enthusiasm for welcoming Pokemon Go players to libraries is admirable, nothing in the post mentions ANY of the significant Pokemon Go privacy concerns that have been identified.]
"What does any of this have to do with libraries?
In the Pokemon Video Games, players catch and train Pokemon in order to compete at Gyms. Pokemon Gyms, in the Pokemon Universe, are places where trainers can compete and battle for prestige, earn badges, and make their Pokemon bigger, badder, and better.
In Pokemon Go, Gyms are attached to free, safe, public places that all players can get to.
This means us, the libraries.
Thousands of libraries across the country have been made virtual Gyms, and this has already caused an increase of foot traffic for our buildings, attracting teens and young adults who may not typically be library patrons. Personally, I believe this is a huge blessing. It opens doors for new patrons, it gives librarians the ability to make connections with a section of our demographics we don’t normally get the chance to talk to, and it gives us the opportunity to do some really, really fun programs and displays.
So what do I do with this information?
- Firstly, get the app! You can get it on any Android or Apple IOS smartphone. If you don’t have one, or aren’t comfortable with technology, grab a coworker who is and explore it together. You don’t need to be a fan of Pokemon or a fan of video games to explore and get an idea of what it looks like. It’s also important for you to find out if your library is a Gym or a Pokestop."