""Playing the game is not appropriate in the museum, which is a memorial to the victims of Nazism," Andrew Hollinger, the museum's communications director, told The Post. "We are trying to find out if we can get the museum excluded from the game." The Holocaust Museum's plight highlights how apps that layer a digital world on top of the real one can create awkward situations, especially since the owners of the physical locations often cannot weigh in on how their spaces are being used... Hollinger stressed that the museum is generally pro-technology and encourages visitors to use social media to share how their experiences with the exhibits moved them. "But this game falls very much outside that," he said."
Issues and developments related to ethics, information, and technologies, examined in the ethics and intellectual property graduate courses I teach at the University of Pittsburgh School of Computing and Information. My Bloomsbury book "Ethics, Information, and Technology" will be published in Summer 2025. Kip Currier, PhD, JD
Showing posts with label using apps in sensitive venues. Show all posts
Showing posts with label using apps in sensitive venues. Show all posts
Wednesday, July 13, 2016
Holocaust Museum to visitors: Please stop catching Pokémon here; Washington Post, 7/12/16
Andrea Peterson, Washington Post; Holocaust Museum to visitors: Please stop catching Pokémon here:
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