"IGDA's Edwards acknowledges that dealing with harassment is a difficult challenge. "You're dealing with minors versus adults," she says. "You're dealing with free speech issues. It's a struggle for companies to figure out exactly how to approach it." And while Riot-style moderation might limit harassment, it's unlikely to solve the problem on its own. "This is a social and cultural problem, not a technological one," says Dmitri Williams, CEO of game analytics firm Ninja Metrics."
Issues and developments related to ethics, information, and technologies, examined in the ethics and intellectual property graduate courses I teach at the University of Pittsburgh School of Computing and Information. My Bloomsbury book "Ethics, Information, and Technology" will be published in Summer 2025. Kip Currier, PhD, JD
Showing posts with label social and cultural problem. Show all posts
Showing posts with label social and cultural problem. Show all posts
Sunday, March 13, 2016
Girls Keep Out: Female Video Gamers Face Vile Abuse, Threats; Associated Press via New York Times, 3/12/16
Associated Press via New York Times; Girls Keep Out: Female Video Gamers Face Vile Abuse, Threats:
Subscribe to:
Posts (Atom)